After 2 years of applying, being overlooked, learning, growing, and reapplying, I earned the lone UX Design Internship being offered at the Church of Jesus Christ of Latter-day Saints. I was selected out of over 200 applicants across the Western US. I worked under strict NDA, so, sadly, I cannot share assets from my time here.
During my six month internship, I worked on two separate teams. For the first part of my contract, I worked on the Design System Team. The team was made up of 3-4 designers and myself. We maintained and supported the organization's "Unity" Design System based on Atomic Design Priniciples. We collaborated closely with the organization's Global Visual Style Guide department to ensure that all products closely followed organization branding and identity.
The Unity Design system contains 13 thousand components and is used by about 150 teams. These components are inserted about 11 thousand times a week. The Unity System saves the organization over $1 Million dollars in year-over-year over head costs.
During my time on the team, I designed a number of components. I spent the majority of my time transitioning mobile components from iOS 16 to 17 using Apple's Human Interface Guidelines (HIG) and from Material Design 2 (M2) to M3. In addition to those changes, I helped write documentation for all of the changes- including use cases, helpful tips, and specific guidelines.